Sunday, May 27, 2007

Custom Gaming Laptops - Five Things You Must Consider When Building a Gaming Laptop

Gone are the days when you would have been laughed at if you walked into an all-night LAN party carrying your trusty laptop and expecting to hang with the giant computer towers standing at everyone’s feet. The gaming laptop computers of today sport huge, crisp LCD screens, cutting-edge video cards and full-size keyboards. Not only can these gaming laptop computers hang with the standard clunky computer tower, but they can also be ordered fully custom to meet the exact specifications of any gamer.

Since there are so many customizable components in these laptops, a standard practice has been to create what some call a “system builder.” This is the page where you get to add and subtract components through drop-down menus in order to create the best gaming laptop computer for your needs and your budget. This type of page can be overwhelming to someone just starting the gaming laptop shopping process, but it is very manageable if you take it just one component at a time.

The Gaming Laptop GPU

This is the heart of a gaming laptop computer. The GPU (graphics processing unit) is a component that will make or break your gaming experience. If your GPU isn’t up to snuff, your games won’t play.

Without getting into specific models since they change all the time, the key is that the graphics card not share resources with the computer. A gaming laptop video card must have its own memory on board. Generally speaking, standard off-the-shelf laptops will not have this feature. The two current makers of laptop video cards are nVIDIA and ATI.

Without the Screen, You Don’t Have Much

What good is a gaming laptop without a screen that can actually render your games? Now certainly, you can connect an external monitor, but if you can’t actually play on your gaming laptop without that external monitor, then your laptop isn’t all that mobile.

While the technology and terminology for LCDs (liquid crystal displays) could take up an entire article in itself, there are a few key points to keep in mind when choosing from available LCD options for your new gaming laptop computer: native resolution, aspect ratio, rise and fall time, contrast, viewing angle, and size.

Native Resolution. The native resolution is simply the setting at which your screen will render the clearest images. Since games are constantly in motion, slightly soft edges may not bother most gamers, but keep in mind that while this is your gaming laptop, you will likely also use it for other things like surfing the Internet. If the resolution isn’t comfortable, you aren’t going to enjoy using it.

Aspect Ratio. As you probably know, a movie theater screen and a TV screen have different proportions. Likewise, there are widescreen format gaming laptops and there are laptops that have a standard aspect ratio –- like that of a TV. A widescreen format gaming laptop (a 16:10 ratio) has advantages and disadvantages. Many games today do not have a widescreen mode. This means that the game may stretch across the screen and become distorted or you may run it with black bars that fill in the sides. There are ways to get around this, but if you want an out of the box perfect experience, the widescreen format may not be for you.

That said, a widescreen LCD does offer plenty of screen real estate for web surfing and other type of computer activities, and a game played in a wide format setting offers an expansive field of view. For this reason, there are some very loyal widescreen-loving gamers out there.

Do your best to find a balance between current and future technology and what your computer habits are beyond gaming. Even with its limitations, the widescreen format is found on most of the best gaming laptop computers.

Rise and Fall. The phrase ‘rise and fall time’ is used to describe how fast the LCD can respond to changes. In the past, LCDs have been plagued with the inability to render images as fast as computer games can spit them out. This presents a major problem for laptop gamers because if they can’t see the images properly, they can’t play the game properly. This lag can mean the difference between playing to win and barely playing.

Fortunately, gaming laptop LCDs have come a long way and they are only getting better. While once it was impossible to game on a laptop screen, the gaming laptop LCDs of today offer 25 milliseconds or less rise and fall time while generally off-the-shelf laptops have 40 milliseconds or less rise and fall time.

Contrast. If a gaming laptop LCD has poor contrast, that means that the black areas aren’t quite as black as they should be and the white areas aren’t quite as white. This is important to a laptop gamer because you have to see the game properly -– as it was intended to be seen -– in order to compete effectively. Look for a contrast ratio of 400:1 or higher in a custom gaming laptop computer.

Viewing Angle. This is an often-overlooked LCD feature, but it must be considered if you are building a gaming laptop computer. Many high quality LCDs on the market are difficult to see clearly at any angle other than straight on and at the right height. This can be a big drawback to gaming on a LCD screen because a screen with poor viewing angles won’t allow others to watch the screen as you play and also hurts your view when doing something as simple as adjusting your seating, which can require you to then adjust to position of your laptop screen to see it properly again.

But gaming on a laptop does not mean that you are doomed to have poor viewing angles. There are LCDs on the market that have amazing viewing angles –- up to 120 degrees. These screens not only allow gaming onlookers, but they also allow you to use that giant, crisp screen to do things like play movies and even make presentations.

Size. In a gaming laptop computer, size is everything. Most gaming laptops are large, robust pieces of electronics. Having a machine of this stature means you also get to have a large screen. The best gaming laptop computer LCD screens out there are at least 15 inches. A crowd favorite is a 17 inch widescreen (even with the challenges that widescreens present). Larger 19 inch laptop screens are just starting to be talked about with consumers expecting to see 19 inch or even large models on the market in the near future.

The best way to really get a feel for what laptop LCDs are all about is to take a trip to a local box store and play with the LCDs on the display laptops while keeping in mind what you have read here. While these laptops are not custom gaming laptops, you can see what the sizes really look like, what different resolutions look like, and what the viewing angles truly are so you can start to develop your own preferences.

The RAM – What Type and How Much?

The RAM (random access memory) found in laptops is called SODIMM (small outline dual inline memory module). The RAM is responsible for your processing power. If you are shopping for a custom gaming laptop, you will generally be offered DDR2 RAM with the choice of how much you want in your computer. Most high-end games being released today need 1GB of RAM for optimum, lag-free game play. Some people are going with 2GB to ensure that they can run multiple applications along with the game and not experience any slow down in response time. This is a large investment and you want to be able to use this gaming laptop for some time in the future. Most custom laptops are user upgradeable, but this should be left up to professionals.

The CPU – Not Just Mobile Technology

The CPUs (central processing units) found in many custom gaming laptops are identical to those found in desktops. These chips require a great deal of cooling power, which in turn can make your laptop louder than light weight, lower power ultra portables when the fans kick on and it can become somewhat warm to the touch. Don’t be alarmed by this -– it is normal. And with these desktop processors comes screaming power! Don’t waste your money on the latest CPU release that likely has an inflated price tag (and that price will likely come down before long). Stick with a current CPU speed that is offered by a reputable custom gaming laptop reseller, and you really can’t go wrong.

The Gaming Laptop Hard Drive

This is the final component to consider when building a gaming laptop. Laptop hard drives come in a variety of speeds and capacities ranging from 4200 to 7200 RPMs and 40 to over 100 GBs. For the most part, this is user preference. Whenever possible, go for a 7200 RPM hard drive, but if you need a capacity not offered in this speed, it’s okay to go for the 5400 RPM drive. Take a look at your current computer, and buy your capacity based on this. Also keep in mind that with many custom gaming laptop manufacturers, you have the ability to upgrade or add another hard drive at a later date.

At the end of the day, gaming laptop computers are all about power. Don’t expect a twelve-pound notebook with a desktop processor, numerous fans, a giant heatsink, and independent video card to last on battery power all that long. But do make sure to enjoy the jaw drops that you’ll get as you walk into your regular LAN party location with your new, screaming-fast gaming laptop computer. Crack that puppy open, fire it up, and stand clear of the drool as you take on your favorite game with fellow gamers gathered around to take in the action. Gaming is not just for desktops anymore!

About the author: Visit www.PCTorque.com for the latest in custom laptop news and technology. Make sure to stop by one of our system builders to 'virtually' build a fully custom laptop with real time pricing updates.
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Saturday, May 26, 2007

Reviving Old Computer Games

Remember the good old days of gaming, when there were only 5 pixels in the protagonist and your imagination could turn them into a heroic figure of Schwarzenegger proportions? When the enemies and the heroes were distinguished by colour and you only needed one button on the joystick? Well times have changed and technology has moved on. Pulling my old Commodore 64 or Atari out of the back of the cupboard and setting them up often takes more time than the nostalgic pang lasts. I’ve also noticed that some of my old disks are starting to age and become corrupted. Enter the Internet.

The wonderfully technologically gifted and giving Internet populace is out in force in their attempts to preserve the older side of gaming. Remakes and Emulators for almost any old machine can be found around the Internet. Emulators act as a layer between old software and new hardware allowing modern PCs to run programs that such hardware was never meant to see. Commodore 64, Amiga, NES, Master System, Arcade Machines and more have all been emulated and the necessary programs placed online for download, usually for free.

Emulation is not a new idea. I had a hardware emulator for the VIC20 that plugged into the back of my Commodore 64 and allowed the use of the older VIC20 cartridges with the new hardware (I never actually owned a VIC20 or any programs for it but that’s another issue). Emulator popularity has been fading in and out for many years, only coming into many people’s attention with the release of Bleem!, a Playstation emulator for PC that was released while the PSOne still held a dominant share of the video game market. Bleemcast (a Playstation emulator for the Sega Dreamcast) soon followed causing one of the more interesting video game legal battles as Sony fought to have the emulator shut down. However, the emulators have a strong following and very active user base.

Emulators are easy to find and download. Simply search for the system you want and add the word emulator to the end (e.g. “SNES Emulator”) and you’ll probably come up with a lot of hits. Be slightly wary as some emulator sites will either be false links or may contain pornographic ads. Setting the emulators up to run is usually fairly straightforward and there’s a fair chance that you’ll be able to find some documentation and help. Some of the newer systems require a BIOS image to be installed with the emulator. This is to get around the legal issues raised by Sony in the Bleem! legal battles by requiring you to be in possession of a Playstation BIOS (and hence, presumably, a Playstation) in order to play the games on your computer. Making a BIOS image to load into your computer will most likely be beyond your technical expertise, but a quick check of your console’s case will reveal the file you need to get and then it’s as simple as searching the internet for a BIOS image that matches the BIOS you already own.

Of interest are the PC emulators now available. Windows no longer has very good support for older DOS-based games so there are a few emulators out there now to emulate the DOS environment. DOSBox (http://dosbox.sourceforge.net/) is probably the best known of the crop. There are also game-specific emulators such as ScummVM (www.scummvm.org) or DOOM Legacy (http://legacy.newdoom.com/) that focus specifically on certain games and hence are able to improve the experience for those particular titles.

Once you have yourself an emulator you’ll need to get yourself some programs to run with it. These programs are called ‘ROMs’ and are images of the original storage device that the program came on (be it a cartridge, tape, floppy or other). The process of creating a ROM is probably far too technical for the vast majority of computer users so you’re probably going to have to find a ‘backup’ from somewhere to download. This is where the venture gets slightly foggy. Basically the deal is that you can only have a program ROM if you own the original program. So if you have boxes of old Amiga disks, NES cartridges, or other old gaming programs stored away somewhere, you’re in luck, otherwise you’re treading on legally shifty ground. While it can easily be argued that the downloading of a 1987 computer game is of no real consequence to the company that has in all likelihood closed down, copyright doesn’t actually expire for 50 years and computer games just haven’t been around that long.

Online ‘emulation’ is a new area now being explored. The idea is that you simply play the game in your browser through a Java applet or Flash application. These might not always strictly be emulated programs but many remakes are feature perfect with the originals. The graphics, sounds, and game play remain intact. One excellent place to look for online games is Every Video Game (http://www.everyvideogame.com). While the site does not in fact contain ‘every video game’ it does have a very large list of old games from the arcades, GameBoy, NES, and Master System all playable through your browser. Many remakes can also be found at Shockwave’s site (http://www.shockwave.com/sw/actiongames/arcade_classics/).

Some of the old games have even been remade and updated for this modern world we now live in. Try doing a search for remakes of a game title you particularly enjoyed and you may be surprised at what you find. There are games that have been updated to be 3D, such as some old favourites of mine: Pac man (http://www.caiman.us/scripts/fw/f1292.html) and Barbarian (http://www.dgdevteam.tk/), and while these might not always be brilliant games or remakes in their own right, the thought and effort put in often leads to an enjoyable diversion. There are also more traditional versions of games that have just updated the code as well as possibly the graphics so that they can still be run.

So if you’re feeling nostalgic or just can’t get the hang of these new-fangled games that require you to push fifty buttons in a precise configuration just to jump, you may like to check out the emulation and remake scene. It’s surprisingly entertaining to go back in time to when games were simple yet fun.

About the author:
Daniel Punch
M6.Net Web Helpers
http://www.m6.net
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Friday, May 25, 2007

Playing creative games for fun: a great way to relax

Play is a state of mind that is safe, inquisitive and exists in the moment. It is also a bodily state of relaxation and an uplifting and engaged emotional state. Some say play is a spiritual state of profound connection and joy. Play can be something we do by ourselves or with others, but it is also something we can watch others do. Play is often described as a time when we feel most alive, yet we often take it for granted and may completely forget about it. Play can be entirely positive, or have a negative.

Most people believe that play is unproductive, and therefore inferior to “productive” activities. Perhaps this is because we equate play with feeling –happy joyous feeling –that traditionally is seen as less important than thinking. Many of us have lists, at home and at the office, prioritizing tasks by how productive they are. When we run out of time, we cut the fun stuff and do the “productive” stuff because we may feel guilty or bad if we play hooky or goof off by playing a game of golf or chess, taking a hike in the woods or daydreaming for an hour. New research on the brain contradicts this cultural dismissal of play, by emphasizing the importance of feelings and the necessity of feeling safe and relaxed in order to think clearly and productively. Play teaches us how to
manage and transform our “negative” emotions and experiences; it supercharges learning, and is a foundational factor in good mental and physical health. And, it can make work more pleasurable.

How can play trigger the flow state?

Psychiatrist and writer Mihaly Csikszentmihalyi, (pronounced "chicks send me high”) studied play in Sidney, Australia and described it as a flow state that requires just the right balance of challenge and opportunity. If the game is too hard or too easy, it loses its sense of pleasure and fun. Maintaining a flow state in games with others requires all participants, regardless of age or ability, to feel challenged, but not overwhelmed. Csikszentmihalyi’s research has been undertaken and confirmed in several countries, and now reaches 250,000 surveys. In the flow state we feel:

Why is play an important part of our lives?

Humans are designed by nature to play, and have played throughout evolution. Playfulness is an inborn ability that is hardwired into our genetic code. Play is part of how humans have adapted and survived everywhere on Earth, from the tropics to the great deserts to the Arctic Circle. We want to play because it is instinctive and fundamental to our existence; it is one of the evolutionary mechanisms that enabled us to
develop as a species. Playing helps us survive by connecting us to other human beings and to sources of energy and excitement within ourselves. Play is simultaneously a source of calmness and relaxation, as well as a source of stimulation for the brain and body.

Play will be important to our future. Some futurists have said that we'll need to be more inventive, creative, and flexible to handle the tasks, flow and rhythm of life in this century and beyond. A sure (and fun) way to develop these abilities is to play – with your children and grandchildren, your officemates and friends.

Why is it important to play at work?

When researchers follow pre-teen children’s attitude about play, they discovered that some children called almost everything they did “play” while others called almost everything they did “work”. Reconnecting with the children at the end of adolescence, the children who thought of everything as play were more successful and happier in school and were more content socially than the people who saw everything as “work”.

Success at work does not depend on the amount of time you work. It depends upon the quality of work, and the quality of work depends on the level of well-being of the workers. The level of well-being depends significantly on the how often they replenish themselves through play in any of its forms. Work is where we spend much of our time. That is why it is especially important for us to play during work. Without some recreation, our work suffers. Most of us have been working faster, harder, and smarter, and with diminishing free time. We first thought that working faster, harder, and smarter would handle our increased workload, but that is not the case. We still got behind and became chronically overwhelmed. When the project you're working on hits a serious glitch (as they frequently do), heading out to the basketball court with your colleagues to shoot some hoops and have a few laughs does a lot more than take your mind off the problem. If basketball isn't your cup of tea, having a model airplane contest, telling stories, or flying kites in the parking lot will also allow your relationship to the problem to shift and enable you to approach it from a new perspective. Interjecting play into the work cycle: keeps you sane and functional during times of stress; refreshes your mind and body; renews hope; triggers creativity; and increases energy.

Playing non-violent computer games can be a great way to relax and combat stress, at home and at work, by children and adults. There are many sites on the Internet with free or reasonable priced non-violent computer games, such as:
http://www.fungamesplaza.com
http://www.fungamesplaza.com/pc-kids_games.html
http://www.fungamesplaza.com/pc-addicting_games.html
http://www.amicgames.com

About the author:
Alexandru Marias is an IT student maintaining software sites: www.amicutilities.com, www.downloadsplaza.com
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Thursday, May 24, 2007

J2ME developers and programmers: The mobile game industry winners

Who could have predicted that the 80’s game of Pong would spawn a multi-billion dollar gaming industry complete with PCs, PDAs, and wireless phones that are specifically designed to handle the speed and graphics that today’s games demand?

If you think that current gaming technology is hot then, as they say, “you ain’t seen nothing yet.”

Wireless or mobile gaming is the future and the future is now. 2004 saw an explosion in mobile gaming technology which redefined the mobile phone as a gaming device. Handsets capable of displaying graphics equal in quality to the GameStations and GameCubes of the 1990’s were available everywhere, and game developers like Synergetix and It's Alive! were on everyone’s radar screen.

Now, just a year later, Real-time multiplayer games, some offering high-quality, 3D graphics, can be played over most telecom networks at prices that won’t put you in the poorhouse.

Never one to be too far behind the bleeding edge, even the Adult Entertainment industry is turning out PDA and cell phone-based games including gambling programs and a variety of role-based and action games where lots of sexy women end up losing their clothes. The graphics are, shall we say, stunning.

A peek under the technology hood

While the average gamer may be ignorant of the technology that is driving the wireless gaming industry, the geeks among us are very familiar with terms like J2ME, Symbian, and Brew; the development and distribution platforms upon which the wireless gaming industry has built its success.

J2ME (Java 2 Platform, Micro Edition) is a derivative of Sun Microcomputer’s JAVA development platform. J2ME is specifically designed to build applications that run on portable and wireless devices including cell phones and PDAs. It’s also finding wide acceptance among companies that develop applications for TV boxes and many of the new embedded devices which are flooding both the consumer and industrial markets.

BREW, another development language from QUALCOMM, provides a development platform that’s also suited for the wireless industry. BREW’s claim to fame is that fact that the developer can write device-independent applications which do not need to be recompiled for different phone manufacturers.

SYMBIAN is probably the most commonly used OS in the game-enabled wireless telephone market. Embraced by all major phone manufacturers, SYMBIAN supports J2ME, BREW, C++, and JAVA.

So, what does the future hold for this high-tech blockbuster that’s still in its infancy?

According to industry analysts Frost & Sullivan, the “global mobile game industry, which generated US$436.4 million in 2002, will balloon to US$9.34 billion by 2008.“ Asia is at the epicenter of the wireless gaming explosion where an estimated 500 million people are wireless Internet subscribers and two out of five are wireless gamers.

Some gaming fortune tellers predict that the convergence of GPS and wireless gaming technology will result in live-action and role playing games that will adapt themselves to the player’s physical location and include geographic-specific scenarios that change as the player moves to new locations.

Judging by the progress that’s been made in the last two years alone, the future of wireless gaming may be the most revenue and employment-generating technology of the 21st century.

About the author:
Chris Palau is CEO of a j2me programmers and developers software company http://www.techcoders.comwhich offers offshore software development services.
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Wednesday, May 23, 2007

Finding friends by playing online games

There are tens of thousands of websites offering free online games for those who want to have some fun online or find friends online. Don’t believe me? Make a simple search through your favorite search engine and you’ll see the vast amount of websites offering free online games. Finding friends through online games is easy and simple because you get to understand each other while playing games and connect with each other through the website’s chat or communicate function available right there in the website.

Although not all online games website requires you to sign up in order to play their online games, some websites do require a simple sign-up. The information that you input into the online games website will become your member’s profile. Other members will be able to view your profile. Your likes, dislikes, favorite games, favorite movies, location (not address, please. Never enter your complete address online, anywhere), and personal characteristics will help you find friends through online games.

Engaged in a competitive battle with each other, you are in a better position to gauge the kind of person that your opponent is, for instance, is he/she an aggressive person? Is he/she a strategically-minded person who is capable of planning everything from scratch? What is his/her favorite character and how does he/she use that online game character to his/her benefit?

The reason why finding friends through online games is easy is because there are forums and chat rooms that online game fans can use to connect, share tips, communicate, make alliance, and chat with online. They share a common interest, a common goal...and the online games that they like become the foundation for their friendship. Not only do they battle it out playing online games but they essentially turn into friends after chatting and communicating with each other.

It’s also safer finding friends through online games. Because the common interest is online games, basically, they just want to have some fun online and not lurk around endangering the lives of others. Although we should still be careful about revealing too much of ourselves online, we generally feel safer when we make friends through online games.

You not only make new friends through online games, you can also connect with and play online games with your friends without having to visit an internet café. Even if your friends have gone to college or are working elsewhere in the world, you can still log on at the same time and enjoy a couple of hours of fun, unbridled fun through online games.

About the author: Dakota Caudilla, journalist, and website builder Dakota Caudilla lives in Texas. He is the owner and co-editor of http://www.toy-fun.net on which you will find a longer, more detailed version of this article.
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Tuesday, May 22, 2007

Get Started In Creating Computer Games

I’ve always loved video games, ever since I first played them on a friend’s computer after primary school. There’s something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I’ve also always wanted to make games myself but, until recently, didn’t have the technical knowledge to do so. Now, I’m a second year software engineering student, so if I weren’t able to code a game without too many dramas there’d be something drastically wrong. But what about the common person? The person for whom the term ‘memory leak’ conjures up images of their grandfather, ‘pipeline’ is where the water flows and ‘blitting’ is unheard of? Well, everyone can get in on the game creation process, and you don’t even need to learn ‘real’ programming to do so.

So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight you can jump on in and slap a game together but, unless you get ridiculously lucky, the best works are usually the ones that have been thought out.

There are two methods of planning a project; you can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like and then remove the ones that you can’t use when you’ve decided on the technology you’re going to implement the game with. In general, the second one is probably the best one to go with when designing games. When you’re first starting out, however, the first option will save you many headaches.

So, for a first game you’re going to want a pretty simple idea. Don’t get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you’re not going to be able to create a real world simulator with fifty billion virtual people all interacting real time and your actions having a butterfly effect on the future of the virtual universe when it’s your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games, such as ‘Space Invaders’, ‘Tetris’, ‘Pacman’ or even ‘Pong’ are great places to start. All are largely simple to create but have some inherent challenge. ‘Pacman’, for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. ‘Space Invaders’ is a nice point to jump in. You can make a simple, complete game without much effort and it’s almost infinitely extensible.

If you’re stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as ‘Monkey Island’, ‘Grim Fandango’, ‘Space Quest’, ‘King’s Quest’ etc.? Design one of those. Are you into fighting games like ‘Street Fighter’, ‘Tekken’, ‘Soul Calibur’, ‘Mortal Kombat’ and so on? Come up with an idea for that. Do you like first person shooters such as ‘Quake’, ‘Half Life’ or ‘Doom’? I don’t recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all.

Now that you have your idea it’s time to flesh it out. Don’t worry about the technology or the fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describe the main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read through the notes and play through the game in their head with relative accuracy. Changing game design during the coding process is almost always a bad idea. Once it’s set, it should remain set until the tweaking phase (I’ll go into this more later) or you’re likely to enter ‘development hell’, where the project goes on and on; more and more work is done with less and less outcome.

At the end of this period of your game creation, you should have the following:
- A written outline of the game’s characters and possibly a sketch or two (be they space ships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who they will compete against)
- A written outline of the story (if there is one, this isn’t too vital for ‘Space Invaders’ or ‘Tetris’, but for ‘Uber Quest: An Adventure of Awesomeness’ it’s a really good idea)
- A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of action and short written descriptions detailing the events occurring in your image (because some of us aren’t fantastic artists and our images can be a little… open to interpretation…)

Now that you have a fleshed out idea, it’s time to work out how this will all get put together. If you’ve gotten to this point worried that you’re going to have to spend years learning complex programming languages in order to implement your idea, fear not! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) Tools available for game creation, a number of which are available for free online. Some of them still require you to learn a ‘scripting language’ (a simplified programming language made for a specific task) but in general this isn’t too complicated or involved. I’ve compiled a brief list of some of them that can be found at the end of the article. The free ones are listed first, organized by game genre.

Well, that should be enough to get you started in the creation of your game. The most important thing to remember once you’ve gotten this far is that you need to complete your game. Many, many people start a project and then lose interest and it fails, or they keep moving on to one new project after another without finishing anything. Start small, build a working (if simple) game that is, above all else, complete. When you get to this stage you will always have a huge number of things that you wish to change, fix etc. but you’ll get a great feeling from knowing that it is, in its way, finished.

From this point, you can start the tweaking phase. Play your game a few times, ask others to do the same, take note of what isn’t fun or could be better and change things here. At this stage, it is more important than ever to keep backups of previous versions, so that if a change doesn’t work you can go back and try something different without losing any of your work. It is at this point that you can add all new features, improve graphics and sounds, whatever you please, safe in the knowledge that you’re working on a solid foundation.

When you’re happy with your game, why not share it with the world? There are many cheap or free places out there for you to host your files on and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope that this has been a helpful introduction into the art of creating games. It’s a great deal of fun, and can open whole new avenues of creative expression for you to explore. Jump in and have fun.

Links:
General Game Creation:
(Tools that allow easy creation of many different game types)
Game Maker: http://www.gamemaker.nl
MegaZeux: http://megazeux.sourceforge.net/

Adventure Games:
(Games such as Monkey Island, King’s Quest, Space Quest etc.)
Adventure Game Studio: http://www.bigbluecup.com
AGAST: http://www.allitis.com/agast/
3D Adventure Studio: http://3das.noeska.com/
ADRIFT (for text adventures): http://www.adrift.org.uk/

Role Playing Games (RPGs):
(Games such as Final Fantasy, Breath of Fire, Diablo)
RPG Maker:
OHRPG: http://www.hamsterrepublic.com/ohrrpgce/
RPG Toolit: http://www.toolkitzone.com/

Fighting Games:
(Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur etc.)
KOF91: http://sourceforge.net/projects/kof91/
MUGEN (unfortunately the site is largely in French): http://www.streetmugen.com/mugen-us.html

Side-Scrolling Games:
(Games such as the 2D Mario Games, Sonic the Hedgehog, Double Dragon etc.)
The Scrolling Game Development Kit: http://gamedev.sourceforge.net/

Web Games:
BYOND: http://developer.byond.com/

There are many others available as well. One particularly useful site for finding game creation tools is: http://www.ambrosine.com/resource.html

Also of note, although not freeware, are the excellent game creation tools available by Clickteam at: http://www.clickteam.com/English/
Klik and Play and The Games Factory in particular are the programs to have a look at and download the free demos of.

If you really want to do things right and program the game yourself, there are some excellent programming resources available at the following locations:

Java Game Programming:
http://fivedots.coe.psu.ac.th/~ad/jg/
http://www.gamedev.net/reference/articles/article1262.asp
http://javaboutique.internet.com/tutorials/Java_Game_Programming/

Visual Basic Game Programming:
http://markbutler.8m.com/vb-tutorial.htm

C++ Game Programming:
http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm
http://www.rit.edu/~jpw9607/tutorial.htm

General Information:
http://www.gamedev.net/
http://www.gamasutra.com/

About the author:
Daniel Punch
M6.Net
http://www.m6.net
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Monday, May 21, 2007

The Future of Video Games

I’ve recently been thinking about where video games could be going in the future. I’m hoping to work in the game industry one day after I’ve finished university study and I’ve been wondering about it a lot. What do I want to see happen in the future? Well I may not have too many answers right now, but I have come up with a few ideas that I think may come into ‘play’ in the not too distant future.

Firstly forget Virtual Reality, as we know it. They’ve tried VR goggles and they made a lot of people sick in doing so. It’s probably never going to work very well in its current form. They’re still around and you can still buy them but they really don’t seem to be taking off. It will probably take a lot to get people totally immersed and involved in a new form of game play. It’s threatening to lose touch with the outside world and the people around you aren’t going to appreciate it much either. The Sci-fi neural implants are also both a long way off and not likely to be accepted by a majority of the general populace without some severe marketing and luck. I for one am not planning on going through brain surgery just to have a computer attached to my head. In fact I never want anyone to able to plug into my brain.

A technology that was brought to my attention by a zealous presenter at the local ‘Science and Technology Centre’ (a sort of science museum aimed at making science fun for children and juvenile adults such as yours truly) is that of ‘Augmented Reality’. Augmented Reality is essentially the overlaying of virtual elements onto the real world, such as a pair of transparent glasses that can display certain elements over the top of what is actually there. I agree with the presenter in that this could indeed have some awesome potential. Forget all the socially beneficial applications such as workmen being able to view underground pipes before digging, think about it from a games point of view. This technology could provide gamers with the ability to run around looking like complete idiots shooting at things that aren’t actually there and that no one else can see, kind of like in the film ‘They Live!’ The upside to this is that it would be a lot of fun. A group of people from the University of South Australia created the ‘ARQuake’ project, http://wearables.unisa.edu.au/projects/ARQuake/www/, merging the classic shooter Quake with this Augmented Reality technology. Again, this technology may not ever become overly popular, but it would be entertaining to play with.

Technology has driven the games industry for a long time with new games always trying to keep one step ahead of the competition. It started way back at the dawn of technology and it continues to this day. 2D graphics gave way to 3D and 3D is becoming ever better. Graphics are starting to lose the ability to impress like they once did. The step between Quake 2 and 3 was amazing, but DOOM 3 while being visually very impressive isn’t leaps and bounds ahead of its competitors in the same way new games used to be. 2D graphics encountered a similar problem; there comes a point where you just can’t do much more with graphics technology. It is this that turns graphics from striving for technological achievement to becoming art. It is my hope that we will start turning away from tech demos and return to game play and making great entertainment. Games such as Zelda: The Wind Waker or The Sims that strive to show greater depth of character through simplifying the game enough to portray emotions will hopefully become more common (and more fun… but that’s just one person’s view…). Technology plays a certain part in the conveying of emotions and story but it’s quite hard to focus on everything at once. When technology is easier and less essential to game sales we’ll hopefully see an increase in games that cast a lasting impression.

Somewhat unfortunately the rise of the ‘Casual Gamer’ will probably lead to more simplistic games being released. While personally I would love to see depth of story and characters, there are a significant number of players out there who want to pick up a game for twenty minutes or so, have a bit of fun, and then put it down until another time. These gamers are generally less interested in the latest greatest technology and more interested in a ‘fast food’ kind of entertainment that satisfies the moment, despite the lack of quality or the lasting effects. Hopefully the two game types can co-exist peacefully although recently it has been seen that some developers are cutting down on some of the planned depth of a title in order to accommodate the more casual gamer.

As technology pushes forwards boundaries are slowly being broken down between systems. We saw the Bleemcast a few years back enabling the running of Playstation games on the Dreamcast, and the PC is able to run almost anything given the right emulation software. Consoles are able to emulate other consoles and new consoles are being announced that promise the ability to play PC games. The Xbox 2 is reported to have a model in planning that comes in a PC case and with the ability to run both PC software and Xbox software. Macs can emulate Windows software and vice-versa. We’ll probably start seeing less of a distinction between consoles and PCs as the price of technology continues to drop and consoles continue to become more and more powerful and able to compete with the more expensive computers. Ideally we’ll see a single platform come into prominence so that everything can be run without purchasing a copious number of different machines, although that does have a downside in that it can establish a monopoly for one particular company.

The technology price drop and increase in power has also lead to more powerful hand-held machines than before. Real games, not just simple toys are now available for the portable market. The advent of PDAs and mobile phones with the ability to play games raises awareness of portable gaming and new competitors are starting to get in on the field that was once primarily dominated by Nintendo’s GameBoy. There is a new product, the gp32, that can run many different emulators and hence, many different system’s games (including some PC games).

I can’t say for sure what’s going to happen but these are just a few ideas that I’ve had recently. Hopefully the games industry will continue to strive towards new heights with new and interesting game play, stories, characters and ideas. I’m looking forward to seeing what happens in the next few years.

About the author:
Daniel Punch
M6.Net

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Sunday, May 20, 2007

Gaming Laptops - The Five Essential Features To Consider When Buying A Gaming Laptop

Gone are the days when you would have been laughed at if you walked into an all-night LAN party carrying your trusty laptop and expecting to hang with the giant computer towers standing at everyone’s feet. The gaming laptop computers of today sport huge, crisp LCD screens, cutting-edge video cards and full-size keyboards. Not only can these gaming laptop computers hang with the standard clunky computer tower, but they can also be ordered fully custom to meet the exact specifications of any gamer.

Since there are so many customizable components in these laptops, a standard practice has been to create what some call a “system builder.” This is the page where you get to add and subtract components through drop-down menus in order to create the best gaming laptop computer for your needs and your budget. This type of page can be overwhelming to someone just starting the gaming laptop shopping process, but it is very manageable if you take it just one component at a time.

The Gaming Laptop GPU

This is the heart of a gaming laptop computer. The GPU – graphics processing unit – is a component that will make or break your gaming experience. If your GPU isn’t up to snuff, your games won’t play.

Without getting into specific models since they change all the time, the key is that the graphics card not share resources with the computer. A gaming laptop video card must have its own memory on board. Generally speaking, standard off-the-shelf laptops will not have this feature. The two current makers of laptop video cards are nVIDIA and ATI.

Without the Screen, You Don’t Have Much

What good is a gaming laptop without a screen that can actually render your games? Now certainly, you can connect an external monitor, but if you can’t actually play on your gaming laptop without that external monitor, then your laptop isn’t all that mobile.

While the technology and terminology for LCDs (liquid crystal displays) could take up an entire article in itself, there are a few key points to keep in mind when choosing from available LCD options for your new gaming laptop computer: native resolution, aspect ratio, rise and fall time, contrast, viewing angle, and size.

Native Resolution. The native resolution is simply the setting at which your screen will render the clearest images. Since games are constantly in motion, slightly soft edges may not bother most gamers, but keep in mind that while this is your gaming laptop, you will likely also use it for other things like surfing the Internet. If the resolution isn’t comfortable, you aren’t going to enjoy using it.

Aspect Ratio. As you probably know, a movie theater screen and a TV screen have different proportions. Likewise, there are widescreen format gaming laptops and there are laptops that have a standard aspect ratio – like that of a TV. A widescreen format gaming laptop has advantages and disadvantages. Many games today do not have a widescreen mode. This means that the game may stretch across the screen and become distorted or you may run it with black bars that fill in the sides. There are ways to get around this, but if you want an out of the box perfect experience, the widescreen format may not be for you.

That said, a widescreen LCD does offer plenty of screen real estate for web surfing and other type of computer activities, and a game played in a wide format setting offers an expansive field of view. For this reason, there are some very loyal widescreen-loving gamers out there.

Do your best to find a balance between current and future technology and what your computer habits are beyond gaming. Even with its limitations, the widescreen format is found on most of the best gaming laptop computers.

Rise and Fall. The phrase ‘rise and fall time’ is used to describe how fast the LCD can respond to changes. In the past, LCDs have been plagued with the inability to render images as fast as computer games can spit them out. This presents a major problem for laptop gamers because if they can’t see the images properly, they can’t play the game properly. This lag can mean the difference between playing to win and barely playing.

Fortunately, gaming laptop LCDs have come a long way and they are only getting better. While once it was impossible to game on a laptop screen, the gaming laptop LCDs of today offer 25 milliseconds or less rise and fall time while generally off-the-shelf laptops have 40 milliseconds or less rise and fall time.

Contrast. If a gaming laptop LCD has poor contrast, that means that the black areas aren’t quite as black as they should be and the white areas aren’t quite as white. This is important to a laptop gamer because you have to see the game properly – as it was intended to be seen – in order to compete effectively. Look for a contrast ratio of 400:1 or higher in a custom gaming laptop computer.

Viewing Angle. This is an often-overlooked LCD feature, but it must be considered if you are building a gaming laptop computer. Many high quality LCDs on the market are difficult to see clearly at any angle other than straight on and at the right height. This can be a big drawback to gaming on a LCD screen because a screen with poor viewing angles won’t allow others to watch the screen as you play and also hurts your view when doing something as simple as adjusting your seating, which can require you to then adjust to position of your laptop screen to see it properly again.

But gaming on a laptop does not mean that you are doomed to have poor viewing angles. There are LCDs on the market that have amazing viewing angles – up to 120 degrees. These screens not only allow gaming onlookers, but they also allow you to use that giant, crisp screen to do things like play movies and even make presentations.

Size. In a gaming laptop computer, size is everything. Most gaming laptops are large, robust pieces of electronics. Having a machine of this stature means you also get to have a large screen. The best gaming laptop computer LCD screens out there are at least 15 inches. A crowd favorite is a 17 inch widescreen (even with the challenges that widescreens present). Largr 19 inch laptop screens are just starting to be talked about with consumers expecting to see 19 inch or even large models on the market in the near future.

The best way to really get a feel for what laptop LCDs are all about is to take a trip to a local box store and play with the LCDs on the display laptops while keeping in mind what you have read here. While these laptops are not custom gaming laptops, you can see what the sizes really look like, what different resolutions look like, and what the viewing angles truly are so you can start to develop your own preferences.

The RAM – What Type and How Much?

The RAM (random access memory) found in laptops is called SODIMM (small outline dual inline memory module). The RAM is responsible for your processing power. If you are shopping for a custom gaming laptop, you will generally be offered DDR2 RAM with the choice of how much you want in your computer. Most high-end games being released today need 1GB of RAM for optimum, lag-free game play. Some people are going with 2GB to ensure that they can run multiple applications along with the game and not experience any slow down in response time. This is a large investment and you want to be able to use this gaming laptop for some time in the future. Most custom laptops are user upgradeable, but this should be left up to professionals.

The CPU – Not Just Mobile Technology

The CPUs (central processing units) found in many custom gaming laptops are identical to those found in desktops. These chips require a great deal of cooling power, which in turn can make your laptop louder than light weight, lower power ultra portables when the fans kick on and it can become somewhat warm to the touch. Don’t be alarmed by this – it is normal. And with these desktop processors comes screaming power! Don’t waste your money on the latest CPU release that likely has an inflated price tag (and that price will likely come down before long). Stick with a current CPU speed that is offered by a reputable custom gaming laptop reseller, and you really can’t go wrong.

The Gaming Laptop Hard Drive

This is the final component to consider when building a gaming laptop. Laptop hard drives come in a variety of speeds and capacities ranging from 4200 to 7200 RPMs and 40 to over 100 GBs. For the most part, this is user preference. Whenever possible, go for a 7200 RPM hard drive, but if you need a capacity not offered in this speed, it’s okay to go for the 5400 RPM drive. Take a look at your current computer, and buy your capacity based on this. Also keep in mind that with many custom gaming laptop manufacturers, you have the ability to upgrade or add another hard drive at a later date.

At the end of the day, gaming laptop computers are all about power. Don’t expect a twelve-pound notebook with a desktop processor, numerous fans, a giant heatsink, and independent video card to last on battery power all that long. But do make sure to enjoy the jawdrops that you’ll get as you walk into your regular LAN party location with your new, screaming-fast gaming laptop computer. Crack that puppy open, fire it up, and stand clear of the drool as you take on your favorite game with fellow gamers gathered around to take in the action. Gaming is not just for desktops anymore!

About the author:
PC Torque Ltd is a leading authority on laptop gaming news and technology. For more information on how to to build the best gaming laptop, or to check out the latest offerings in the custom gaming laptop industry, visit http://www.pctorque.com
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Saturday, May 19, 2007

Evolution of Gaming - Graphics vs Gameplay

If you are old enough to remember the early days of computer gaming you know there were a lot of great games that were fun because of the exceptional gameplay and not just the graphics. Gaming started to become a little more popular in the 90s once people started buying computers. In the early 90s games like Maniac Mansion, X-com 1, and Civilization were extremely hot because of their addictive unique gameplay. Today gaming is mainstream and marketed towards a mass audience. In order to market to everyone, many games these days focus on the graphics and special effects rather than unique gameplay. You see many games that seem to be carbon copies of each other with slightly different twists.

These days, a lot of games try to be as realistic as possible and have the most textures and polygons jammed in to wow your eyes. In order to market to everyone, many games these days focus on the graphics and special effects rather than unique gameplay. Although there is nothing wrong with a game with beautiful graphics, once the novelty of the graphics runs out, the gameplay is what keeps you playing. You see many games that seem to be carbon copies of each other with slightly different twists. There are a few games like Halo 2 where the developers obviously spent a lot of time fine tuning to make sure the gameplay was as enjoyable as possible. With Halo 2, the two things that give it an edge in my opinion is the fact that the movement of players is slower than most games and the weapons are highly balanced. Also, rather than throwing tons of multiplayer maps at the player, the developers focused on making a limited number of quality maps.

Freeware games are an option for people on a small budget who value gameplay over graphics. A freeware game is simply a game that is completely free with no fees attached. Freeware developers usually don’t have the million dollar 3d engines to run their games so they must make the games as fun as they can without all the bells and whistles of retail games. These developers make games simply for the love of making them and sometimes come up with some unique and quality games that are definitely worth a look. Especially considering that these games are completely free. These games span all the categories of retail games from Massively Multiplayer to 3d First Person Shooter. Some companies also release production quality games as freeware because they decide not to put the game into production or as promotion.

About the author:
Tony James is a supporter of freeware games and runs (Freewaregames.net-free fullversion games) a well known freeware resource with the hottest free games

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Friday, May 18, 2007

Different Categories of Computer Games by: David Chandler

Computer games can be categorized mainly into PC games that are played in your computer after installation using the CDs that contain the software, downloadable pc games, and the online games. Many websites provide you with the downloadable version of the PC games.

Category based on permission to use


The games can be categorized based on licenses. Some of the games are free and they can be downloaded on the internet free. Some pc games are free downloadable games but are shareware. Shareware games have limitations in the features. Some of the shareware can be used for only 30 days time and some are limited by the number of times that software is used. Trial versions of the software are also available which are time limited or feature limited.


Online Games


Online games are those that are played online. The user who is playing the online games should have an internet connection in his PC. You should be aware that your internet bill is on the rise during the time you play the online games. Yahoo games are one among the popular online games. Many websites provide you online games. Some of the sites require you to become a member to play these online games. Some charge you on per game basis for playing.


PC Games


PC Games are those that require an installation through a CD to play the pc games. Some of the games even require the CD to be present in the CD drive to play the game. These software CDs are to be purchased by the user. There are many pc games available like Tomb Raider that requires you to purchase the CD. Most of the games that contain Car races and Motorbike races require the software to be installed through the CD bought by you.


Downloadable PC Games


These games can be downloaded from the internet and can be installed in your computer. Most of the free game downloads are small enough to be downloaded from the internet. There websites like www.download.com that can be searched for free game downloads. A good search engine would give you thousands of links to free downloadable games.


What you need in your PC to play these games


Most of the games can be played without any additional hardware. If you are having the latest configuration of the PC, which has the software pre-installed in your computer, then you might not need any additional software to be installed. Some of the online games require you to install plug-ins to run the online games. Plug-in is additional software that is required to run an application in your computer. You will be provided appropriate links to download the plug-ins required by your browser or your computer. You need to check the system requirements for the computer games that is downloaded or installed in your system and install them before you start playing the game.


About the author: For more information, visit http://www.ComputerGamesInfo.com



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Thursday, May 17, 2007

Copying XBOX Games by: Terry Dunn

There really is no shortcut to copying XBOX games. In fact, this is a mightily complicated process and has stumped some really techie people. This is evident with the prevalence of the question on copying XBOX games in Internet message boards and tech chat rooms. But why does one need to be going about there and copying XBOX games? Is this not legal?

If you have an XBOX and you have purchased original games to play on it, chances are you must have ran through a huge chunk of your savings. Original games are very expensive and because CDs are not exactly immortal, you can eventually wear out a game especially if you use it every minute of the day.

To give value to consumers, most countries allow original CD buyers to make back-up copies of their XBOX games in case their original got damaged or got lost provided that they are aware of the law against pirated software and that they actually own an original cd and are only copying XBOX games for their personal use only.

While it is relatively easy to do the copying of XBOX games, the same cannot be said in actually using the XBOX games that you have copied. Most software contain an encryption that must be met when inserted in an XBOX. Copying an XBOX game, however, does not copy this encryption. This is a protection system that most XBOX consoles have as protection against flagrant copying of XBOX games.

To be able to run XBOX games that you have copied, you need to modify your XBOX. This can be a daunting task especially to beginners who are afraid of destroying their XBOXes with their tinkering.

According to most tech experts, there are a lot of ways to modifying your XBOX in order to accommodate the practice of copying of XBOX games. Some are quite complicated and only a tech expert could do while other ways can be expensive but easy.

One is to buy and install a MOD-chip. This will allow your console to play XBOX games that you have copied as well as play imported games from other countries with perfect sound and video with no problem at all. While it may seem that all you have to do is purchase a MOD-Chip and then voila, you have another think coming. There are actually a lot of things that you should consider when buying a MOD-Chip. Most recommend the Divineo Modchips, which are purported to be really reliable. Some of the popular brands are the Xecuter 2 and 3, Xenium, SmartXX, X-bit, Alladin, Chameleon and Xchip.

Another way in copying and using XBOX games is to change the BIOS of the XBOX so that it will no longer read the requirements of the digitally-signed software. This is basically reprogramming the whole BIOS.

You might also consider purchasing a bigger hard drive and just save all your games inside the XBOX. This way, you already have copy of your favorite games inside and would no longer need to swap CDs.

The third way is to do the game swapping technique, wherein you will first boot the original CD and then swap the copy once it has already booted up. This might be very complicated and will not actually serve your purpose in copying your XBOX games… that is to preserve your original CDs.

About the author:
Terry Dunn is webmaster of http://www.Copy-Xbox-Games.biz an informational resource on software to Copy Xbox Games.

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Wednesday, May 16, 2007

The New Age of Video Game Rentals by John Hinkle

Ever spent your hard earned cash on a game that just didn't perform and entertain you as much as it should? Did you get caught up in the hype of a popular new release, and it just failed to deliver the quality you were looking for? In the world of gaming, the new reigning consoles Xbox 360, PS3, and Nintendo Wii have captured the attention of video gamers across the world. The fame of these new consoles has formed a new trend in video game rentals across our nation.


There are some titles that you end up finishing within a few hours to a few days worth of play and never receive any true sense of enjoyment or accomplishment from the game. For this reason alone, video game rental is becoming an increasingly popular way for gamers to test out their most sought after game before shelling out hundreds of dollars on a game that doesn't make it past its first few hours.


To rent a video game, some major rental chains like Blockbuster allow users to rent titles for a few days with charges that are usually $5 and more depending on if you need to keep the game longer. But nowadays, there are many different places that provide cheaper rentals offering a vast array of games within their selection for just $1 per customer.


The best part is that you can keep the game as long as you want. So, if you need a little more time to get acquainted with certain levels, accomplish different goals, or just don't have the time to hammer away at a particular game for too long, you now have more options.


Why Rent Video Games Online?


Being a gamer can be expensive at times if you are paying full price for multiple games a month. Some games cost more than $50 and if it is a highly anticipated release, some will pay inflated amounts of money just to be part of the first to play this specific title. The biggest disappointment is when the game is a complete flop. You can always resell it for a few dollars, but you never recoup the loss of the first purchase.


Online video game rentals allow you to spend the least amount of money on a game without giving a full commitment of cash upfront. Plus, you can always return the title the next day if it ends up being a dud.


When it seems like you've found a great game that allows you to be entertained for hours on end, you end up spending less than a few dollars to find it. If the thrill of a game has gone once you've defeated all levels, then online video game rentals are the best approach to take.


With the new release of the PS3 console and Xbox 360 games, there will be plenty of gamers out there looking for their new release titles for these great video game consoles. Another great aspect of online video game rentals is that you pay the same price for newer video games rentals compared to older video game rentals. It's all the same price across the board.


With the new consoles being released almost every other year, you may also compare the graphics and presentation of your favorite games on a wide-range of consoles for the low membership costs of $5.95 on up to $14.99 per month. Rent as many games and portable video games for Nintendo DS and PSP as well. Portable games are just as popular on the rental scene as their counterpart console games.


With so many video game consoles and portable games on the rise every year, its hard to stay away from some playing your favorite games. Nowadays, with online video game rental companies like GameFly and Gottaplay , you can maintain your video game habit without it effecting your wallet.


For detailed reviews of the latest online video game rental clubs on the net, plus cash back rebates for signing up, come visit us at Game Rental Guide.

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